Find out more about current work and results. On this page we present a selection of current publications from the project.
ASSETS'25
XRMusic4VIP: Enabling Simultaneous Sheet Music Reading and Playing for Visually Impaired Musicians through Extended Reality
In our paper, we address the previously under-researched challenge of simultaneous sheet music reading and keyboard playing among visually impaired musicians by first conducting interviews with ten participants, then developing the XRMusic4VIP prototype based on these findings, and finally evaluating it in a follow-up study. The results show that the system enables simultaneous reading and playing, restores the joy of music, and even motivates some participants to play again.
Anken, J., Blaess, D., & Müller, K. (2025, October). XRMusic4VIP: Enabling Simultaneous Sheet Music Reading and Playing for Visually Impaired Musicians through Extended Reality. In Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 1-15). DOI: https://doi.org/10.1145/3663547.3746339.
Workshop MuC 2024
Envisioning the Future of Accessible Immersive Technology: Creating a Roadmap and Building Community
In our workshop we explored the accessibility of immersive technology for disabled people, aiming to identify key research challenges and develop a shared roadmap for inclusive design and evaluation.
Wolf, Marvin; Anken, Julia; Angerbauer, Katrin; Wieland, Markus; Wölfel, Matthias; Müller, Karin; Gerling, Kathrin (2024): Envisioning the Future of Accessible Immersive Technology: Creating a Roadmap and Building Community. Mensch und Computer 2024 - Workshopband. DOI: http://doi.org/10.18420/muc2024-mci-ws07-108. Gesellschaft für Informatik e.V.. MCI: Workshop. Karlsruhe. 1.-4. September 2024
Workshop Contribution MuC 2023
InclusiveVR@Work: Inclusive collaboration environments for workers with and without visual impairments using virtual reality
In this contribution to the workshop "participative and socially responsible technology design", we present the research project InclusiveVR@Work. The aim of the project is to develop innovative working environments for people with severe visual impairments in VR that enable equal participation in working life in vocational education and training.
Henrik Mucha, Henrik; Hoppe, Adrian; van de Camp, Florian; Anken, Julia; Schwarz, Thorsten; Müller, Karin (2023): InclusiveVR@Work: Inklusive Kooperationsumgebungen für Arbeitskräfte mit und ohne Sehbehinderung mittels Virtueller Realität. Mensch und Computer 2023 - Workshopband. DOI: 10.18420/muc2023-mci-ws02-426. GI. MCI-WS02: Partizipative und sozialverantwortliche Technikentwicklung. Rapperswil. 3.-6. September 2023
This Workshop Contribution is only available in German.